Seems another storm brews in another teacup. And still the comments roll in. So today, rather than the post I was going to write about how I got a new staff and how happy that made me, I feel I must return to some recent posts to once-and-for-all put this chestnut to bed.
The topic is obviously that glyphs cost nothing to make. Now firstly I think this itself needs to be clarified. This is not a discussion about glyphs. Nor is it about ink. Nor inscription. It's a topic about the wow economy and how you make money out of it. Glyphs/Inks was just the topic we were discussing at the time, but the same conversation could be made about a whole range of items in the game. But I get ahead of myself, for those who need a catch-up here's the background (as I see it):
1. I wrote a post called "Do shapeshifters dream of electric sheep?" I thought it an interesting topic about how I intend to invest more deeply into the horde side of my server, but the struggles I face with only a single toon and a less than ideal combination of primary professions. Responding to a comment I said
3. Sunday arrived and I'd had enough of the comments so wrote "Once upon a time - a story about when Puraa met some dumb people". Oh how the comments flowed! I intend to pick the majority of those comments apart later, but I got one overnight from Fiesty:
4. Evidently feisty took specific offence to "Now Puraa had to decide what to do with her FREE BLACKFALLOW INK but thats a story for another day isnt it children? But rest assured Puraa lived happily ever after whilst the stupid people were poor."
I can understand that this would upset some people, but for clarities sake the term 'stupid people' is referring to those who wont listen - it DOES NOT mean the people who don't know these about these things but are willing to learn. This blog always has been written to explain concepts about gold making in WoW. Its never been about 'Do X and Y and sell Z and you will have gold". Its about the bigger picture. It's about empowerment. The Apprentice should have shown that.
But when I get so called 'goblins' who claim you cannot make glyphs for free, then yes, I consider those people stupid, because the fact you can is as obvious as the nose on their faces.
OK so thats the background on this post, so now to resolve the actual message of these posts.
Every action we generally has an end goal we are trying to achieve. For example we cook to give sustenance to the body. Cooking takes time and materials and the end product is a meal that had a cost to make but the end product meets the end goal - to give the body energy. Sometimes we have dinner parties, sometimes we are preparing lunch for the following day, but ultimately the end goal is putting energy into the body so you continue to exist.
Wow is the same - everything has its end goal. For a goblin this end goal is to make gold, but there are many other end goals - gear, achievements, trolling etc.
But this is a gold making post so we will focus on increasing wealth. There are some very very basic concepts here:
a. Production Cost - everything has a cost to create. These costs can be in terms of time or money or materials.
b. Sale Price - the amount an item brings in when sold.
c. Profit/Loss - the difference between production cost and sale price. If sale price>production cost = profit, if production cost>sale price = loss
As a goblin we are trying to ensure that primarily we make profit as often as possible, and ideally that the profit we make is as large as possible. This second point can be achieved a number ways, 1. lots of sales, 2. big profit per sale 3. cheap production cost etc etc etc
Now I am not trying to take the piss here - this is not meant to be condescending, but I have to make sure I lay out my argument clearly to ensure there is no misunderstanding because this really is going to be the last time I focus on this topic for a while so I might as well cover every base.
So to maximise profit we can look at different points in the process. We all know that the point of sale is the most competitive point in the process. AH PvP some people refer to it as, but its not just the Auction House. The competition are other sellers, because rest assured, whatever you did to have the goods in your possession, someone else can do as well. There is always competition for sales and generally cheapest wins in the selling game.
Of course there are times that you are the only seller in a particular market, where you control the market and can set the price, but these are the exceptions not the norms. Most of the time you will be competing, and competition will decrease profit.
Therefore a sensible goblin will also look at the other end of the process. Production costs can vary wildly depending on how you personally decide to do it.
Lets take a simple example - selling a Gnomish X-Ray Scope
Now lets say for the sake of simplicity that we have someone who is willing to buy a scope from you for 300g. The only trouble is, you do not have a scope to sell and must acquire one. There are a whole range of ways of doing this:
1. Buy one. This is the simplest method. As long as you can purchase a scope (either from the AH or from another player) for less than 300g then you can sell it for profit. Lets use as an example that you pick up a scope for 250g - that's 50g profit for doing nothing more than running to the AH and then the mailbox and finally finding the purchaser.
And of course you don't have to purchase the scope there and then, you might have snagged one for 100g the day before. This is the basis for 'buy cheap, sell normal' way of making gold.
2. Make one and use raw mats. You must have access to an engineer for this. The scope requires two hardened elementium bars and two dream emeralds to make. Now this is where it gets interesting because these mats may or may not be available to you. But the raw materials are always available to you providing you have time and the inclination to get them.
In its most basic form you need two things to get all the materials you need to make a scope. You need a miner and a JCer. With those two you mine a ton of elementium ore - the amount you need is non-definable because you need to find volatile earth to make the hardened elementium bars. To make two hardened elementium bars you need eight volatile earth, and with about a 10% chance of getting VE out of a elementium node you are probably going to be farming for a while.
But hey you are going to need a butt load of ore anyway to get the dream emeralds anyway. With a 4% per prospect of getting one - to find two is going to take roughly 12 stacks of elementium ore to get both the emeralds you need and this dependent on lady luck and the RNG.
OK so we need 12 stacks of ore for the gems, two more stacks to make the 20 elementium bars needed to make the hardened elementium bars (need 10 bars for each one). That's fourteen stacks of ore in total.
Providing the averages pay out you will have the mats to make the scope. Send this to your engineer to make it and then sell it for 300g.
Now this process the cost in gold was actually zero. The only cost to you is time.
Of course you would have other materials left over - other gems from the prospecting etc. These would sell or could be thrown into another profession (JCing/Enchanting for example) to increase your profit per hour, and this is worth remembering.
3. Make One From Processed Mats. This is somewhere in between option 1 and 2. You can wander off to the AH and buy two hardened elementium bars and two dream emeralds. Make the scope and sell it. This takes far less time than option two, but more time than option one. Profit here is determined by the cost of these mats.
As an extension of this you could buy the 14 stacks of elementium ore and the 8 volatile earth and make the bars and prospect the gems yourself. You save yourself the time cost of the farming . However you do it everything you buy is going to cost you gold. The ore, the gems, the bars, the earth - and investing in the production of the materials means that your profit at the end is smaller.
Say you just bought the hardened bars for 80g each and two emeralds for 10g each. To make a scope would cost 200g in mats. You sell the scope and make 100g
4. and 5. Get someone else to make the scope/raw/processed mats - similar to 2. and 3. but you use a third party(s) to make the scope and/or materials. These people will need to be paid, and for simplicities sake I will exclude these options from the discussions
Gold v Time
Most goblins have a figure somewhere in their minds about how much their time is worth. Each of the first three options have varying time and gold commitments to the making of the scope. But in all cases the sell price is the same 300g. Using the examples above:
Option One - Gold Investment = 250g. Time Investment - visit to AH, visit to mailbox, make sale = 5 mins
Option Two - Gold Investment = 0g. Time Investment - farming, prospecting, smelting, engineering = 2 hours
Option Three - Gold Investment = 200g Time Investment - visit to AH, visit to mailbox, engineering, make sale = 6 mins
The Profit varies as well
Option One - 50g
Option Two - 300g
Option Three - 100g
Profit per hour also varies:
Option One - 600g/hour
Option Two - 150g/hour
Option Three - 1000g/hour
Now please remember these are examples - and quite possibly bad ones. Costs of mats, time to farm ores etc are all rough estimates based on experience. But they are just numbers to give clarity what I am saying.
What we can see from the above examples option three is the best return when it comes to gold/hour. If we had managed to snag a cheap scope for say 200g, then option one would be the best rate of return. Things vary, but what doesnt vary is that farming generally ISNT the best time investment when it comes to gold/hour.**
**This wasnt true when Cata first released. Farming was an awesome way to make gold. And if you do it right you can still make a reasonable amount of gold but generally by selling the raw mats (ore, herbs etc) rather than farming for specific items like we were in option two (dream emeralds etc)
However the gold/hour argument is somewhat flawed. In the above example we had a very specific item we were making - the X-Ray Scope. But we aren't just sellers of scopes. We make gold where ever we can make it.
To use another example - we can make gold doing the obsidium shuffle. Get ore, prospect, then either cut gems to sell or make jewellery to DE. To give us numbers let us make an assumption - we can create 100g worth of goods from a stack of obsidium ore.
Now lets just look at two options:
1. Buy ore for 50g a stack. We can buy, prospect and process the ore/gems and each stack takes 5 minutes to process. Therefore each stack gives 50g profit for 5 minutes work = 600g/hour profit
2. Mine the ore. This time the cost are zero, but each stack takes 15 minutes to mine, prospect etc. Therefore each stack gives 100g profit for 15 minutes work = 400g/hour
So everyone buys the ore and does the deed cos 600g/hour is better than 400g/hour right? Well yes. Until you run out of ore....
You can farm all day and all night and make 400g an hour. However you can only buy ore and process it until the supply runs out.
Say there is 60 stacks of ore on the AH all costing 50g a stack. You buy the lot and process it. It takes you 300 minutes - or 5 hours to process it. You sell everything and make 3000g. Profit is still 600g an hour
You farm for the same 5 hours - you make 2000g. Profit is still 400g an hour. But then what?
This is where it gets interesting because there is no ore left on the AH. But there is still ore in nodes all across Hyjal. So you get the following
Graphically it looks like this
After 7.5 hours mining becomes the better way to make gold!
Looking at gold per hour across the 10 hour period you get:
Therefore you must be careful claiming that 5 minutes work to make 100g is 1200g/hour. But its only 1200g/hour if you can do it all the time. Important thing to remember :)
Once again, these are just crude examples because its unlikely that ore will ever run out on the AH - however you wont be able to purchase it for 50g a stack forever so the argument is very valid.
OK now onto the crunch of the argument - making stuff for free
With your professions you manipulate something generally to create something else. Mining you manipulate a node to create ore/gems/volatiles. With tailoring you manipulate cloth and other materials to make clothes/bags/etc.
We have already defined that profit/loss is the difference between production cost and sale price. If sale price>production cost = profit, if production cost>sale price = loss.
Now let us look at whiptail.
For the sake of consistency I am going to use the same numbers I used in the sock-puppet story:
Stacks of whiptail cost 80g. Inferno inks cost 80g. (Blackfallow inks will cost 8g).
10 stacks of whiptail will mill into 10 inferno inks and 60 blackfallow inks.
OK so those are the numbers. In the example I gave, Puraa bought 10 stacks of herbs. She milled them and sold the inferno inks.
At this point she has spent 800g, received 800g and now has 60 blackfallow inks.
OK next point of clarification
Was selling the inferno inks for 80g the best thing to do? Who knows. Who cares? It was an example. Maybe it would have been better to make darkmoon cards or make a relic - it doesnt matter because it was an example. It was just to give an idea to the stupid people what I was talking about.
Back to Puraa and her Blackfallow inks
At this point Puraa is sat with 60 blackfallow ink. She has no more money (and no less) money than she started with. She just has these extra inks.
Right now Puraa has a profit. But not in gold. Remember than if sale price>production cost = profit
800g + 60 blackfallow ink > 800g.We currently have profit of 60 blackfallow ink.
OK another point of clarification
The amount of profit (in gold) that Puraa makes, depends totally on what she does with the blackfallow inks. There are many options - turn them into inferno inks (480g profit), sell them as blackfallow inks (480g profit) or use them to make something such as glyphs, fortune cards etc (profit unknown). Its irrelevant. Puraa has 60 blackfallow inks - and has the same amount of gold she started with. They were free and they are also her profit.
So are the inks free or profit Breevok?
I guess this is the crux of the argument. And it is a very valid question. Puraa bought herbs and sold infernos and now has 60 BFIs that cost her nothing to make.
Now if a random stranger had opened a trade window and put 60 BFIs - I dont believe anyone would argue that they were free. Someone gives you stuff for nothing they are free right?
But is the situation any different when you mill them yourself? The only difference is you spent 5 minutes milling them. But remember our profit per hour model above - how often is someone going to give you 60 BFIs in trade?
Every time you make an item you should be minimising the production costs, as this increases profit. In the case of milling herbs you know you can actually make inks for free because you can sell part of the items for the same amount you bought the herbs for - and still have stuff left over.
Same goes for ore - buy a stack of obsidium ore for 45 gold. Prospect it. Worse case scenario you will get 6 common gems. Cut five and vendor them (at 9g a pop) and you have one free common gem in your backpack. 45g out, 45g + 1 common gem in.
The concept of free BFIs (and therefore, yes free glyphs bar the cost of parchment) isnt a new one.
Gevlon posted about it 18 months ago before he went mad. A couple of examples can be found at Equilibrium Point and The glyph industry but there are many many other such posts across the blogsphere if you look far enough back. Here they talked about milling northrend herbs and selling Snowfall Ink to offset the costs of making Ink of the Sea. The price of making glyphs had to take this into consideration if you consider the glyph wars when prices were 2-3g and people were still making money. The fact that IotS had minimal/no costs to make allowed the wars to continue.
And that's the whole point, trying to offset production costs by selling the by-products when producing what you actually want is a great way to increase profit.
When making glyphs you want BFIs. You cannot make glyphs with Infernos. Many process have such by products - and in the case of milling cata herbs its inferno inks.
Now infernos are a rare case where they can actually cover the entire production cost of the BFIs, but this is how things currently are. Whether it will continue forever I doubt, but the price of infernos will always offset some part of the cost of making BFIs.
Now finally to respond to one more comment
Anabella commented in detail to yesterdays post and its well worth a read. In response I say that I couldn't agree more. Glyph prices are dying, and the future is not bright. As glyph production drops so will the prices of inks etc etc. Agreed. However there are other influences that must be considered - if ink prices drop, less herbs will be milled (due to limited/no profit) therefore herb prices will drop too. Remember we are just offsetting our production costs. If whiptail falls to 40g a stack, we only need to sell infernos for 40g each to cover our costs.
However there will get to a point where the profit to be made milling herbs (even with offsets) doesn't compensate for the time investment. Gold/hour remember? At that point the goblins have moved on. And for now on Cael Alliance that point has been reached. However on Horde where Infernos are still 100g+, whiptail is 60g a stack and glyphs still sell for 200g+ there is money to be made. Every market is different, and each player has to focus on the cards they are dealt. You cannot worry about the economy on Rexxar if your toons live on Caelestrasz
You must react to YOUR market - the techniques you apply to make gold will be similar, but the specifics will vary. No doubt there are markets out there where whiptail costs 100g a stack and infernos sell for 50g. For those poor buggers I wouldn't advise milling :)
Epilogue
I believe this is possibly the longest post I have ever written. I have nothing left to say on the matter except, by my definition, if you can produce something and the result being that you have spent zero gold in the process of creating them then they are free, when 'free' uses the meaning of without cost, payment, or charge.
Puraa had 60 blackfallow inks. They cost her nothing to make after selling her inferno inks. She acted crazy and made 20 glyphs. The glyphs cost her nothing to make - they were free...
OMG WALL OF TEXT ALERT!
The topic is obviously that glyphs cost nothing to make. Now firstly I think this itself needs to be clarified. This is not a discussion about glyphs. Nor is it about ink. Nor inscription. It's a topic about the wow economy and how you make money out of it. Glyphs/Inks was just the topic we were discussing at the time, but the same conversation could be made about a whole range of items in the game. But I get ahead of myself, for those who need a catch-up here's the background (as I see it):
1. I wrote a post called "Do shapeshifters dream of electric sheep?" I thought it an interesting topic about how I intend to invest more deeply into the horde side of my server, but the struggles I face with only a single toon and a less than ideal combination of primary professions. Responding to a comment I said
With whiptail being the new fall back herb, and it being around 80g a stack horde side - basically we can make glyphs for free (1.5 infernos per stack plus 6 blackfallow).2. All hell broke loose. Foo started it (surprisingly) when he responded:
We just need to get you through the next stage Bell - currently you can just mill and make profit :)
No. Glyphs can not be made for free.But there were other comments about losing money and people got sidetracked on where the greatest profit margin was. This bemused me, as there was never any comment made by me that you HAD to make glyphs, just that it was possible to make glyphs for free.
A blackfallow ink sells for say 7g. 7g*3 + 50s for parchment makes a blackfallow ink based glyph cost 21.5g
Anything less and you would be better skipping the glyphs and selling inks directly (or making fortune cards etc)
3. Sunday arrived and I'd had enough of the comments so wrote "Once upon a time - a story about when Puraa met some dumb people". Oh how the comments flowed! I intend to pick the majority of those comments apart later, but I got one overnight from Fiesty:
The post was not only condescending, but here it gets donwright insulting.To clarify (my word of the day), the post was meant to be condescending! I would have thought the sock puppets would have given that away.
I was nowhere near the posts you mention, but responding in the way you did speaks volumes.
If you care for the unbiased portion of your readers I'd think on it. Not that you should, it's your blog after all.
4. Evidently feisty took specific offence to "Now Puraa had to decide what to do with her FREE BLACKFALLOW INK but thats a story for another day isnt it children? But rest assured Puraa lived happily ever after whilst the stupid people were poor."
I can understand that this would upset some people, but for clarities sake the term 'stupid people' is referring to those who wont listen - it DOES NOT mean the people who don't know these about these things but are willing to learn. This blog always has been written to explain concepts about gold making in WoW. Its never been about 'Do X and Y and sell Z and you will have gold". Its about the bigger picture. It's about empowerment. The Apprentice should have shown that.
But when I get so called 'goblins' who claim you cannot make glyphs for free, then yes, I consider those people stupid, because the fact you can is as obvious as the nose on their faces.
_____________________
OK so thats the background on this post, so now to resolve the actual message of these posts.
Every action we generally has an end goal we are trying to achieve. For example we cook to give sustenance to the body. Cooking takes time and materials and the end product is a meal that had a cost to make but the end product meets the end goal - to give the body energy. Sometimes we have dinner parties, sometimes we are preparing lunch for the following day, but ultimately the end goal is putting energy into the body so you continue to exist.
Wow is the same - everything has its end goal. For a goblin this end goal is to make gold, but there are many other end goals - gear, achievements, trolling etc.
But this is a gold making post so we will focus on increasing wealth. There are some very very basic concepts here:
a. Production Cost - everything has a cost to create. These costs can be in terms of time or money or materials.
b. Sale Price - the amount an item brings in when sold.
c. Profit/Loss - the difference between production cost and sale price. If sale price>production cost = profit, if production cost>sale price = loss
As a goblin we are trying to ensure that primarily we make profit as often as possible, and ideally that the profit we make is as large as possible. This second point can be achieved a number ways, 1. lots of sales, 2. big profit per sale 3. cheap production cost etc etc etc
Now I am not trying to take the piss here - this is not meant to be condescending, but I have to make sure I lay out my argument clearly to ensure there is no misunderstanding because this really is going to be the last time I focus on this topic for a while so I might as well cover every base.
____________________________
So to maximise profit we can look at different points in the process. We all know that the point of sale is the most competitive point in the process. AH PvP some people refer to it as, but its not just the Auction House. The competition are other sellers, because rest assured, whatever you did to have the goods in your possession, someone else can do as well. There is always competition for sales and generally cheapest wins in the selling game.
Of course there are times that you are the only seller in a particular market, where you control the market and can set the price, but these are the exceptions not the norms. Most of the time you will be competing, and competition will decrease profit.
Therefore a sensible goblin will also look at the other end of the process. Production costs can vary wildly depending on how you personally decide to do it.
Lets take a simple example - selling a Gnomish X-Ray Scope
Now lets say for the sake of simplicity that we have someone who is willing to buy a scope from you for 300g. The only trouble is, you do not have a scope to sell and must acquire one. There are a whole range of ways of doing this:
1. Buy one. This is the simplest method. As long as you can purchase a scope (either from the AH or from another player) for less than 300g then you can sell it for profit. Lets use as an example that you pick up a scope for 250g - that's 50g profit for doing nothing more than running to the AH and then the mailbox and finally finding the purchaser.
And of course you don't have to purchase the scope there and then, you might have snagged one for 100g the day before. This is the basis for 'buy cheap, sell normal' way of making gold.
2. Make one and use raw mats. You must have access to an engineer for this. The scope requires two hardened elementium bars and two dream emeralds to make. Now this is where it gets interesting because these mats may or may not be available to you. But the raw materials are always available to you providing you have time and the inclination to get them.
In its most basic form you need two things to get all the materials you need to make a scope. You need a miner and a JCer. With those two you mine a ton of elementium ore - the amount you need is non-definable because you need to find volatile earth to make the hardened elementium bars. To make two hardened elementium bars you need eight volatile earth, and with about a 10% chance of getting VE out of a elementium node you are probably going to be farming for a while.
But hey you are going to need a butt load of ore anyway to get the dream emeralds anyway. With a 4% per prospect of getting one - to find two is going to take roughly 12 stacks of elementium ore to get both the emeralds you need and this dependent on lady luck and the RNG.
OK so we need 12 stacks of ore for the gems, two more stacks to make the 20 elementium bars needed to make the hardened elementium bars (need 10 bars for each one). That's fourteen stacks of ore in total.
Providing the averages pay out you will have the mats to make the scope. Send this to your engineer to make it and then sell it for 300g.
Now this process the cost in gold was actually zero. The only cost to you is time.
Of course you would have other materials left over - other gems from the prospecting etc. These would sell or could be thrown into another profession (JCing/Enchanting for example) to increase your profit per hour, and this is worth remembering.
3. Make One From Processed Mats. This is somewhere in between option 1 and 2. You can wander off to the AH and buy two hardened elementium bars and two dream emeralds. Make the scope and sell it. This takes far less time than option two, but more time than option one. Profit here is determined by the cost of these mats.
As an extension of this you could buy the 14 stacks of elementium ore and the 8 volatile earth and make the bars and prospect the gems yourself. You save yourself the time cost of the farming . However you do it everything you buy is going to cost you gold. The ore, the gems, the bars, the earth - and investing in the production of the materials means that your profit at the end is smaller.
Say you just bought the hardened bars for 80g each and two emeralds for 10g each. To make a scope would cost 200g in mats. You sell the scope and make 100g
4. and 5. Get someone else to make the scope/raw/processed mats - similar to 2. and 3. but you use a third party(s) to make the scope and/or materials. These people will need to be paid, and for simplicities sake I will exclude these options from the discussions
Gold v Time
Most goblins have a figure somewhere in their minds about how much their time is worth. Each of the first three options have varying time and gold commitments to the making of the scope. But in all cases the sell price is the same 300g. Using the examples above:
Option One - Gold Investment = 250g. Time Investment - visit to AH, visit to mailbox, make sale = 5 mins
Option Two - Gold Investment = 0g. Time Investment - farming, prospecting, smelting, engineering = 2 hours
Option Three - Gold Investment = 200g Time Investment - visit to AH, visit to mailbox, engineering, make sale = 6 mins
The Profit varies as well
Option One - 50g
Option Two - 300g
Option Three - 100g
Profit per hour also varies:
Option One - 600g/hour
Option Two - 150g/hour
Option Three - 1000g/hour
Now please remember these are examples - and quite possibly bad ones. Costs of mats, time to farm ores etc are all rough estimates based on experience. But they are just numbers to give clarity what I am saying.
What we can see from the above examples option three is the best return when it comes to gold/hour. If we had managed to snag a cheap scope for say 200g, then option one would be the best rate of return. Things vary, but what doesnt vary is that farming generally ISNT the best time investment when it comes to gold/hour.**
**This wasnt true when Cata first released. Farming was an awesome way to make gold. And if you do it right you can still make a reasonable amount of gold but generally by selling the raw mats (ore, herbs etc) rather than farming for specific items like we were in option two (dream emeralds etc)
However the gold/hour argument is somewhat flawed. In the above example we had a very specific item we were making - the X-Ray Scope. But we aren't just sellers of scopes. We make gold where ever we can make it.
To use another example - we can make gold doing the obsidium shuffle. Get ore, prospect, then either cut gems to sell or make jewellery to DE. To give us numbers let us make an assumption - we can create 100g worth of goods from a stack of obsidium ore.
Now lets just look at two options:
1. Buy ore for 50g a stack. We can buy, prospect and process the ore/gems and each stack takes 5 minutes to process. Therefore each stack gives 50g profit for 5 minutes work = 600g/hour profit
2. Mine the ore. This time the cost are zero, but each stack takes 15 minutes to mine, prospect etc. Therefore each stack gives 100g profit for 15 minutes work = 400g/hour
So everyone buys the ore and does the deed cos 600g/hour is better than 400g/hour right? Well yes. Until you run out of ore....
You can farm all day and all night and make 400g an hour. However you can only buy ore and process it until the supply runs out.
Say there is 60 stacks of ore on the AH all costing 50g a stack. You buy the lot and process it. It takes you 300 minutes - or 5 hours to process it. You sell everything and make 3000g. Profit is still 600g an hour
You farm for the same 5 hours - you make 2000g. Profit is still 400g an hour. But then what?
This is where it gets interesting because there is no ore left on the AH. But there is still ore in nodes all across Hyjal. So you get the following
Graphically it looks like this
After 7.5 hours mining becomes the better way to make gold!
Looking at gold per hour across the 10 hour period you get:
Therefore you must be careful claiming that 5 minutes work to make 100g is 1200g/hour. But its only 1200g/hour if you can do it all the time. Important thing to remember :)
Once again, these are just crude examples because its unlikely that ore will ever run out on the AH - however you wont be able to purchase it for 50g a stack forever so the argument is very valid.
OK now onto the crunch of the argument - making stuff for free
With your professions you manipulate something generally to create something else. Mining you manipulate a node to create ore/gems/volatiles. With tailoring you manipulate cloth and other materials to make clothes/bags/etc.
We have already defined that profit/loss is the difference between production cost and sale price. If sale price>production cost = profit, if production cost>sale price = loss.
Now let us look at whiptail.
For the sake of consistency I am going to use the same numbers I used in the sock-puppet story:
Stacks of whiptail cost 80g. Inferno inks cost 80g. (Blackfallow inks will cost 8g).
10 stacks of whiptail will mill into 10 inferno inks and 60 blackfallow inks.
OK so those are the numbers. In the example I gave, Puraa bought 10 stacks of herbs. She milled them and sold the inferno inks.
At this point she has spent 800g, received 800g and now has 60 blackfallow inks.
OK next point of clarification
Was selling the inferno inks for 80g the best thing to do? Who knows. Who cares? It was an example. Maybe it would have been better to make darkmoon cards or make a relic - it doesnt matter because it was an example. It was just to give an idea to the stupid people what I was talking about.
Back to Puraa and her Blackfallow inks
At this point Puraa is sat with 60 blackfallow ink. She has no more money (and no less) money than she started with. She just has these extra inks.
Right now Puraa has a profit. But not in gold. Remember than if sale price>production cost = profit
800g + 60 blackfallow ink > 800g.We currently have profit of 60 blackfallow ink.
OK another point of clarification
The amount of profit (in gold) that Puraa makes, depends totally on what she does with the blackfallow inks. There are many options - turn them into inferno inks (480g profit), sell them as blackfallow inks (480g profit) or use them to make something such as glyphs, fortune cards etc (profit unknown). Its irrelevant. Puraa has 60 blackfallow inks - and has the same amount of gold she started with. They were free and they are also her profit.
So are the inks free or profit Breevok?
I guess this is the crux of the argument. And it is a very valid question. Puraa bought herbs and sold infernos and now has 60 BFIs that cost her nothing to make.
Now if a random stranger had opened a trade window and put 60 BFIs - I dont believe anyone would argue that they were free. Someone gives you stuff for nothing they are free right?
But is the situation any different when you mill them yourself? The only difference is you spent 5 minutes milling them. But remember our profit per hour model above - how often is someone going to give you 60 BFIs in trade?
Every time you make an item you should be minimising the production costs, as this increases profit. In the case of milling herbs you know you can actually make inks for free because you can sell part of the items for the same amount you bought the herbs for - and still have stuff left over.
Same goes for ore - buy a stack of obsidium ore for 45 gold. Prospect it. Worse case scenario you will get 6 common gems. Cut five and vendor them (at 9g a pop) and you have one free common gem in your backpack. 45g out, 45g + 1 common gem in.
The concept of free BFIs (and therefore, yes free glyphs bar the cost of parchment) isnt a new one.
Gevlon posted about it 18 months ago before he went mad. A couple of examples can be found at Equilibrium Point and The glyph industry but there are many many other such posts across the blogsphere if you look far enough back. Here they talked about milling northrend herbs and selling Snowfall Ink to offset the costs of making Ink of the Sea. The price of making glyphs had to take this into consideration if you consider the glyph wars when prices were 2-3g and people were still making money. The fact that IotS had minimal/no costs to make allowed the wars to continue.
And that's the whole point, trying to offset production costs by selling the by-products when producing what you actually want is a great way to increase profit.
When making glyphs you want BFIs. You cannot make glyphs with Infernos. Many process have such by products - and in the case of milling cata herbs its inferno inks.
Now infernos are a rare case where they can actually cover the entire production cost of the BFIs, but this is how things currently are. Whether it will continue forever I doubt, but the price of infernos will always offset some part of the cost of making BFIs.
Now finally to respond to one more comment
Anabella commented in detail to yesterdays post and its well worth a read. In response I say that I couldn't agree more. Glyph prices are dying, and the future is not bright. As glyph production drops so will the prices of inks etc etc. Agreed. However there are other influences that must be considered - if ink prices drop, less herbs will be milled (due to limited/no profit) therefore herb prices will drop too. Remember we are just offsetting our production costs. If whiptail falls to 40g a stack, we only need to sell infernos for 40g each to cover our costs.
However there will get to a point where the profit to be made milling herbs (even with offsets) doesn't compensate for the time investment. Gold/hour remember? At that point the goblins have moved on. And for now on Cael Alliance that point has been reached. However on Horde where Infernos are still 100g+, whiptail is 60g a stack and glyphs still sell for 200g+ there is money to be made. Every market is different, and each player has to focus on the cards they are dealt. You cannot worry about the economy on Rexxar if your toons live on Caelestrasz
You must react to YOUR market - the techniques you apply to make gold will be similar, but the specifics will vary. No doubt there are markets out there where whiptail costs 100g a stack and infernos sell for 50g. For those poor buggers I wouldn't advise milling :)
Epilogue
I believe this is possibly the longest post I have ever written. I have nothing left to say on the matter except, by my definition, if you can produce something and the result being that you have spent zero gold in the process of creating them then they are free, when 'free' uses the meaning of without cost, payment, or charge.
Puraa had 60 blackfallow inks. They cost her nothing to make after selling her inferno inks. She acted crazy and made 20 glyphs. The glyphs cost her nothing to make - they were free...








26 comments:
OMG why think that free stuff is free, you don't understandzor the game!
More seriously, your point is clear, well written and completely understandable. I don't see how anyone can argue to the contrary.
Simple logic dictates that whilst a 3 x Blackfallow cost 21g, the cost of the glyph you make with them is only as such if you bought them for 21g, which you didn't.
Whilst the reasonable price expectation or cost (as seen from the BUYERs perspective) for the Glyph could be considered 21.5g, the actual cost for profit considerations is the cost you incurred, which, in this case in point is clearly Zero.
Nice post, very enjoyable read.
Excellent post, as always. I believe the confusion over "inks are free" is due to people thinking strictly in terms of opportunity cost, not in actual profit. As you describe, if you can get your gold back selling Inferno Ink, anything you do with the BFI (short of giving them away / trashing them) will be profit. Even vendoring them is profit! But it's not the "most" profit, and I think that may be what people are getting hung up on. If BFIs are selling for 10g on the AH, and you're using your free inks to make 15g glyphs, there's an "opportunity cost loss" of 15g, i.e. what you "could" have made had you sold the inks directly. The problem I see with that logic is, that endevor to maximize profit may actually be less effective than just going for profit. There's no guarantee the BFI will sell for 10g each, or that they will sell faster than the glyphs. Plus, with "free" glyphs you can take great liberty with you competition. If they're hung up on making 30g glyphs because that's the "base" price of BFI, you're free to make 25g glyphs, rake in profit, and laugh because they won't sell at a "loss."
Since my previous post was apparently deleted, and I don't want to write it out again, here is the short version.
Time is a resource as well, and like any resource has value. Nothing you exchange time for is free, ever. If you expend time to mill herbs, convert to inks, and craft glyphs with some of those inks, then cover your costs with selling some of those items, it does not ever mean that the remaining items are free, or have no value, unless your time spent has no value.
Time is the only resource we have which cannot be replenished. Once you exchange it for something it can never be returned. Use it wisely or you are literally wasting your time.
Time is also a completely irrelevant factor in the calculation of actual cost and profit.
Yes, time factors into a Gold Per Hour calculation, etc, but that's not what this topic is addressing.
So how, pray tell, is it is fallacy that the base cost of an item is nil when, as it has been clearly stated, the price paid for the component materials has already been covered by another byproduct of the sales cycle.
Granted, most of this discussion is a mere difference in perspective, but when people are so vehemently opposed to the concepts that they are blinded to the actual figures it baffles me how some people even make their money.
Yes, the logical way to resolve this dilemma would be to analyze the results of the whole cycle, so factor in what eventually happened to the Blackfallow Ink, but the point that is being made, is that in this scenario, as present on this server at this point in the cycle, those Blackfallow Inks have, in financial terms, cost nothing to make. That simple point isn't disputable, it's fact.
Thelegend, it is a fallacy as economically production costs have to factor in time as a matter of efficiently converting time/materials to profit. You never just convert materials to profit. Items don't just magically appear without any time spent regardless of the materials cost. In fact time spent is often the most easily accounted for factor in creating profit.
To make this easier to understand, lets make an assumption that all other resources are limitless and have a finite cost. We also assume that conversion of one material to another material/item and only vendoring makes a specific profit (simplifying the calculations by ignoring market conditions) takes a finite amount of time (which it does). If I expend 1 hour of time doing nothing but this small portion of the shuffle at maximum efficiency my profit is p. Assuming that we consider that to be a constant (since the other factors are also constants) then only by varying time can I improve my profit. 2 hours spent will net me 2p, 3hours - 3p, etc, ad nauseum. Therefore time MUST be included in considering the value of an item, and profit can be directly correlated to time spent.
Well, I guess this is one way to keep a conversation going! Congrats on the successful trolling of your own post...three days in a row...on the same topic...
Gotta love blogging! =)
Alto, I agree, but I am enjoying it nonetheless.
Bree, perhaps you can explain why my original post was removed? I expended a bit of time on it and it had value. ;)
If you expend 1 hour of time you make p.
No matter how much time you spend, you make a factor of p.
There is no variance in profit applied by factoring in time, only in the amount of profit.
To retain your condescending tone, look at a 50g cost that sells for 100g. That is a 100% profit. If that took 1 hour end to end and if you did every hour for 24 hours, what is your profit?
50 x 24 = 1,200g
100 x 24 = 2,400g
No great surprise to find out that you have still made a 100% profit.
As I say, time does not and should not affect profit, only the amount of gold you can make.
Gold is Gold.
Profit is Profit. They are not the same thing.
Correct math, but incorrect conclusion as I can't spend or save percentages, only gold, and in my original post I used the same logic. By converting to percentages you are ignoring the net profit increase by time spent, and only factoring in resource cost.
"No matter how much time you spend, you make a factor of p." Slightly incorrect as there is still a minimum amount of time required to prospect 5 ore, but once you get past that initial threshold and maintain the same regular intervals you are correct. Total Profit = Time
Lets use your example but replace "percentage" with real numbers.
A 50g cost that sells for 100g. That is a 50g profit. If that took 1 hour end to end and if you did every hour for 24 hours, what is your profit?
50 x 24 = 1,200g material cost
100 x 24 = 2,400g vendor value
(vendor value (v) - material cost (m)) x time spent to convert (t) = Total profit (p)x(t)
"As I say, time does not and should not affect profit, only the amount of gold you can make." What is the amount of gold you can make if you spend 0 time? If you spend 0 time, what is your profit? 0 x 100% = 0
You are actually proving my point, thanks :D
grr, cant edit as anonymous....
Total Profit = Time x material cost x conversion value (in your example 100%)
Conversion value = vendor value (v) - material cost (m)
Lost my original response...
Anyhow - the big controversy here stems from the fact that you don't consider the time spent milling and crafting your Inferno and Blackfallow inks (plus the time required to sell your infernos) to be a 'cost', Breevok. If you did, then by your own definition, you wouldn't be able to say it was free.
Much of your audience disagrees with that, but strangely, nobody seems to have broken it down to this (although I haven't read the other posts - sorry man, last week was busy @ work). I consider time to be a cost. I think you do, as well.
In your example, Puraa managed to recupe her entire initial gold investment. She has not yet recuped her time investment - unless she doesn't value her time, which is exactly the kind of person us goblins love/hate. We hate them because they tank the AH prices. We love them, because resetting their markets can be easy gold.
Now, how much you value your time is a personal preference. If Blackfallow Inks only sold for 10g / stack, I doubt you'd bother with the entire milling process past a certain point. Why not, though - I mean - if it's free? Because it costs you time, and your time isn't worth the 10g/stack. In fact, Breevok may need 100g/stack for it to be worth his time today, while Joe the Scribe might need only 5g/stack for it to be worth his time (maybe he outsources his ink production). Whatever that magic number may be - it's always greater than zero.
tl;dr - It's not enough to recover your initial gold investment - that's does not mean something is free. You have to take into account that you have also invested your time.
And to bring this back around to the original argument. Unless you value your time at 0 the value of anything you create can never be 0. Its value to others may differ, but it is in understanding the best ways to capitalize on that difference of opinion that we goblins profit from selling to either other players or vendoring items to NPCs (as in the case of cut green gems created by prospecting).
Only foolish goblins will say "its not worth my gold", wise goblins will say "its not worth my time".
Examples:
#1 AH fees aside, if I spend 1000g and 5 minutes to flip an item on the AH for 2000g, my profit is 1000g, but it cost me 5 minutes to make 1000g.
#2 If I spend 9000g and 5 minutes to flip an item on the AH for 10000g, my profit is 1000g, but it still cost me 5 minutes to make 1000g.
#3 If I spend 9000g and 120 minutes to flip an item on the AH for 10000g because of an undercutting war, my profit is 1000g, but it cost me 120 minutes to make 1000g.
Given the 3 choices above, which would you choose? You would be a fool to choose #3 because of "opportunity cost". You could have been using the other 115 minutes of time to do something else, unless you derived value in the form of enjoyment from the undercutting war, in which case you have assigned value to the time spent, consciously or not.
Shakes head.... You are playing a cost accounting game.
Let's look at the production cost of your milling..
800g for raw materials, and let's say the labor was 100g (my time is valuable!). Like you say, it's just an example.
So, total production cost is 900g for 10 IIs and 60 BFIs. The question is how do you attribute these costs? If you say the BFI's are "free," you are saying the cost is zero, hence you are moving all your production costs to the IIs. So, your costs are:
10 IIs cost 900g
60 BFIs cost 0g
So, let's look at your profit of IIs.
Profit = Sales - Cost = 800g - 900g = -100g!
Ah crap! Yep, by shifting the entirety of the production cost to the IIs, to get your "free" BFIs, but at the expense of the profit margin of the IIs. If you time has no value, you can convince yourself the IIs have zero profit. But you can keep your free BFIs.
Conclusion Revision: Puraa had 60 blackfallow inks. Her materials costs were 0 after recouping the initial materials investment by selling her inferno inks, but it still cost time... She acted crazy and made 20 glyphs which cost yet more time. The glyphs cost her time to make - they were not free...whatever they sold for has to be worth the time investment over just selling more Inferno inks, or simply selling those Blackfallow Inks....
Breevok - I guess the overriding question here is how much you value your time. Care to answer?
Is the time spent milling really time spent milling if you click a button, walk away and make your loved one coffee or dinner? No, that time is spent elsewhere not sat here clicking - therefore there is no time cost.
Milling requires 1 click per mill, just like prospecting requires 1 click per prospect, and disenchanting requires 1 click per DE. Can be done semi-AFK, but not completely, so, yes, time invested. Crafting the inks in bulk can be done AFK, but its only useful if you are crafting large quantities.
I have spent an hour milling 5000 herbs, but since I can only hold ~2000 herb at a time leaving space for the pigments, I still had to grab the rest of the herbs from my mailbox twice. Then I spent a nearly completely afk hour crafting Mysterious Fortune Cards. (Had to come back to move the mouse so I wouldn't be logged off every 20 min or so.)
No matter how you look at it there was still time invested.
And even taking that aside, even Brevok admits that it takes a time investment in his post above.
"Option One - Gold Investment = 250g. Time Investment - visit to AH, visit to mailbox, make sale = 5 mins
Option Two - Gold Investment = 0g. Time Investment - farming, prospecting, smelting, engineering = 2 hours
Option Three - Gold Investment = 200g Time Investment - visit to AH, visit to mailbox, engineering, make sale = 6 mins"
Why do Opportunity Cost posts always turn into a big argument in the comments?
Havent a clue cold...but it gives me stuff to post aboyut so are we complaining?
Nope, and I love discussing them, no complaints here.
If I didn't know better I would say you were trolling Breevok, lol.
TBH I dont consider it trolling.. but I do challenge people to justify their thoughts. Dont you remember this post?
http://csahf.blogspot.com/2010/11/responsibility-netherweave-bags-post.html
If you werent reading then, I suggest you read it now. Then you might understand what makes CSAHFs different from your more tradition gold blog
And regarding the Mysterious Fortune Cards, I still love the barks Cold.
One bark as I log in and post, one as I head to the raid, one after the raid and checking the mailbox/cancelling/reposting/undercutting, and a last one for the night.
I've made 50k from those alone last month. 5 actual Hours spent milling/crafting/ah/mailbox, 70k for whiptail + another 80k worth in inferno inks, which I used to create enough cards for 10 full decks, and about 15 odd cards (1000g avg)
Average deck sale price 15k
So ~70k in whiptail + ~20k in Volatile Life + parchment + ~5 hours netted me:
150k - Deck Sales
50k - Mysterious Fortune Cards sales
15k - random cards sales
less 90k in gold investment
125k/5 hours = ~25k/hour give or take.
Makes me wish I had gotten in on the first 2 rounds of Darkmoon decks, when my buddies invested 250k and almost tripled their gold.
The funny thing is that I prefer to lurk and never get involved in these discussions, and now I find I cant shut up......
These type of arguements really go no where. I play the game for fun. That includes selling gold. I think I do it efficitently but it really doesnt matter if I enjoy it. I am an accountant by trade so I do know what makes sense to do. The value of time is relative. My real life time is $300/hour. My game time is just pure enjoyment. I raid for fun. I make gold for fun. I sell glyphs.....this i find easy and enjoy. The shuffle is boring to me so I dont do it unless ore is very cheap. Easier ways for me to make gold than the shuffle. Do what you like and it just doesnt matter the answer to that question.
Opportunity Cost only figures in if you've already done your milling. I presume Breevok shuffles herbs almost daily. The decision of whether to invest more into raw herbs is an investment decision entirely separate from the considerations of Opportunity Cost.
I think some people are thinking about this wrong. Time isn't a cost. You're not paying someone to do this for you, in most of our cases. All the time factor is is our "pay". If your cost is zero from selling IIs, what you do with the BFIs in relation to time only determines your hourly wage so to speak. Now if you were paying someone hourly to do this for you, you could consider that a cost. Other than that, your just deciding how much to pay yourself for the work. The BFIs are still "free" IMHO
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